

The 2008 series reboot redesigned him around a concept of a prince in making. For The Sands of Time, the Prince was redesigned and rewritten, and over the course of its sequels, was developed in various ways. The character's movements were created by Mechner by capturing footage of his brother and transferring them into the game using rotoscoping. His main concepts for the character were taken from Middle Eastern fiction such as One Thousand and One Nights, while his athleticism taking inspiration from the opening of Raiders of the Lost Ark. The Prince was originally created by Jordan Mechner for the original 1989 game. In the 2008 reboot, the Prince is not from a royal family, but was planned to earn his title during the course of his journey.

The most prominent version was first featured in the 2003 game Prince of Persia: The Sands of Time, who has featured in a large number of games set within that game's continuity. There have been several distinct Prince characters, all sharing general traits. The Prince is the name given to a group of fictional characters who act as the main protagonists of the Prince of Persia franchise, developed and published by Ubisoft. Yuri Lowenthal ( Sands of Time, The Two Thrones, The Forgotten Sands) Mikael Labat, Nicolas Bouvier ( Warrior Within) The Prince as he appears in The Forgotten Sands
